The below information does not reflect all changes available in Patch 2.3.0 and is subject to change. Diablo III; Patch 2.3.0 PTR Preview;. Diablo 3 players are busy getting stuck into Season 5 at the moment but Blizzard are already talking about the next patch update v2.4.1. Major Diablo 3 patch 2. Diablo 3’s long- awaited 2. PC, PS4, and Xbox One. Blizzard has deployed patch 2. Diablo 3 across PC and consoles. The patch is among the game’s most feature- packed, bringing a number of big improvements and changes. The two biggest features are the Armory, and the crafting material storage. Twenty years have passed since the Prime Evils were defeated and banished from the world of Sanctuary. Now, you must return to where it all began – the town of.The Armory allows you to save up to five different builds per character. Each build will keep track of everything it includes, such as as socketed gems, skills, as well as Kanai’s Cube powers. Blizzard have detailed their upcoming plan to eventually release details of how they will finally describe the as yet unrevealed changes being made to Diablo 3 in. Blizzard has posted a quick preview of some of the gameplay changes coming up in the next patch. These changes will NOT go live during the current season. Breakdown Of Changes Coming To Classes. The Diablo 3 patch will also change a couple of the Wizard. Diablo 3’s upcoming patch 2.6.0 may not be out yet, but Blizzard has released a preview of a brand-new feature coming with it — Challenge Rifts. Diablo 3 Beta. The below information does not reflect all changes available in Patch 2.3.0 and is subject to change. Patch 2.3, the next major update to Diablo 3. Blizzard Previews Upcoming Diablo III's Patch 1.0.4 comes with sweeping changes. The Armory can be found at the different town hubs. What’s more, when you equip any of your saved builds, the game will automatically swap the necessary gear and items between the character stash and the inventory. The crafting mat storage is basically a one- stop storage for any of the crafting materials you obtain. This frees up space in the shared stash by automatically assigning them to a separate menu. There’s also a new item type called Primal Ancients for players who finished their Season journey, and managed to find all the gear needed for their build. Blizzard says these items give high- level players something to work towards. Primal Ancients are also available for regular characters gaining Paragon levels. In short, Primal Ancients are items guaranteed to come with Ancient- level stats, and the maximum number of sockets. They can only be found after reaching Greater Rift 7. The patch notes include changes to Adventure Mode, some quality of life fixes, and more. Hit the link for the rest. Patch 2. 5. 0 also brings Seasons to consoles, though the first console Season won’t start until March 3. For now, you can spend the time getting acquainted with the new features and learning all the Season tricks you can from the PC players who’ve been at it for a while. Patch 2. 3. 0 PTR Preview - Diablo IIIThe Public Test Realm for Patch 2. Are you ready to feast your eyes on all the new goodies that await you in the world of Sanctuary? There’s a lot to cover, so let’s get started. Table of Contents. As always, please note that this is only a preview. The below information does not reflect all changes available in Patch 2. Some images represent works in progress, and may not be representative of the final product. In Patch 2. 3. 0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube. Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2. 3. 0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more. For those who eagerly gather crafting materials on their journey to level 7. Starting in Patch 2. We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste. This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act- specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act- specific crafting mats. Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem. As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback! For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore. Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift. We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits. Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!
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